Here are my proposed changes:

Blocking: Remove directional from it. if you initiate a block while an enemy is standing in front of you your character automatically blocks in such a way to stop the attack Dark And Darker Gold. It may sound like a form of dumbing down but it will eventually be in benefit to the mechanics later to make it simpler.

Right clicking when using weapons or staffs in the palm, it performs an extremely short time period known as a parry, the length of the block would be modified based on how simple it could theoretically be to block with that weapon for example, a dagger probably will have a very small time limit, while a spear could have a longer window.

Parrying successfully always results in only a short time period where the enemy can’t follow up by launching another attack. This is what occurs already, however it is important that the foundation is stated.

You should always attack immediately following an effective parry. It’s pretty simple.

Parrying can interrupt the windup and first frames of your attack , but is shorter in duration when you do. this allows players to try and force enemies into parrying. This creates a time where you can hit an accurate hit. It also permits the player to punish those who try to hit LB and then win on the basis having good equipment.

Holding shift raises your shield defensively as part of walking slower. This allows you to utilize your shield to block projectsile attacks just like you do now, so that rangers are able to shoot it however, preventing melee attacks with your shield is now identical to parrying cheap Dark And Darker Gold.

©2025 The Tech Media - Tech for Everyone powered by Digital Greedy

or

Log in with your credentials

or    

Forgot your details?

or

Create Account