Blocks like this don’t need the most precise understanding of where your third person model (that you aren’t able to see) is situated. and instead your character acts as if they’re protection from themselves and positions their shield or weapon appropriately Dark And Darker Gold.

A slower and more telegraphed attack that bypasses blocks and reverses them shocking the blocker rather than attackers to let them open to an attack in the future.

A quick move that allows you to get away from the slow attack. Why not exploit the opening with an attack?

It’s not too complicated mechanically but they would all serve to increase the depth of the melee battle and make the melee battle less about gear’s performance and more about the players’ skills.

but then how are the developers supposed to know we’re interested in these items without expressing our desire for them , and also why we’re not happy with the current system?

The feedback of players who aren’t experienced is important (maybe not the final to all but it’s still important) for those who want to encourage more people to get into the game. Everyone is going to have a moment of learning but the ??????? rougher the experience the less of them will go on to. If you are required to play a game for a long time , or become extremely proficient at the game before you become an expert, is it truly excellent? Do the answers to that issue matter if a huge majority of players never even get there?

And, I really don’t have any idea, but I’m convinced that many of the complaints are due to the reality that fighting most adversaries feels like hitting your opponents with a noodles or some random skin bones dead man who blows farts every 5 seconds has more than 10 times the amount of health as an actual living person cheap Dark And Darker Gold.

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