Cheng has said that he’s not giving up in his plan to bring the Diablo series to mobile devices. On paper, the concept makes sense, especially since there are a countless number of Diablo replicas available for smartphones. The historical, mainstream comfort the D2R Items brand brings to the genre is a significant factor in its favor.
“Just the fact that it’s running on a small screen or device doesn’t mean it’s a small undertaking,” Cheng said, and adding that it’s the most ambitious studio Diablo project to date.Unfortunately for Diablo 2 Resurrected, the mobile spinoff Diablo 2 Resurrected spoiled that momentum. From the moment of announcement, development up to the launch into the world of play, Diablo 2 Resurrected was criticised by players for its insanity with microtransactions leading to a community revolt. The same community which forced Blizzard from their auction house that was based on real money and the same community who demanded a new loot system, Loot2.0, which made Diablo 3: Reaper of Souls the first action loot-based game of the decade.
There was a feeling, which in a variety of ways feel still abandoned by Blizzard. Diablo 2 Resurrected may begin to rectify the situation. Blizzard is a business in transition. It is firmly in the middle of the pending Microsoft merger Diablo 2 Resurrected could prove to be the last game made by the “Old Blizzard,” and there’s a lot on the line to give fans the game they desire, especially considering that during the period following Diablo 3, other games similar to the genre, like Path of Exile, have been able to challenge Blizzard’s looted crown.
There’s a looping mechanism in Diablo that’s central to the game’s success or disappointing. Is it satisfying to step into the dungeon and mindlessly fight mobs, and then collect loot? If so you then Diablo 2 Resurrected is halfway to becoming a favorite among the community of fans. If the team once again messed with the loot system, as it did in the first release of Diablo 3, then we’re in trouble.
Within the novel Blood, Sweat, and Pixels in the book Blood, Sweat, and Pixels, the chapter on the calamity that was Diablo 3’s launch tells the story of how a Blizzard player played for literally hundreds of hours, before they came across a single piece of legendary loot. When that light in orange finally came out of an adversary, he tried to grab the item only to find that his character class couldn’t even get it. The loot system was inherently broken that the pressure being a slave to buy D2R Ladder Items the system for several hours after which relief of having something to take home, was broken.