Power attacks can’t be stopped. Even if they die. If the power attack gets underway, the energy will carry the power until the final stage, possibly post mortem Dark And Darker Gold.

Blocks that break a shield block can cause massive damage to shield bars with the overflow flowing towards the adversary and penalizes staying behind a shield, rather than advancing to avoid attack.

Block breaking attacks deal 50-100 percentage more damage depending on the weapon

Daggers, as well as very lightweight weapons, such as rapiers, are not able to compete with block breakers. This forces clever and sneaky courses to use sly clever , and rely on outpacing and of the way of their adversaries.

Congratulations if you made it down here , we’re wrapping it up.

All of these elements create a lot of moment to minute options and responses that you are able to make and your opponent will react to. This expands and builds upon the positioning and timing elements of the game. They also help in making the PVP combat feel more fair and less like a game where you win or lose based purely off your stats, increasing the quality of play, even for players as well as newbies. IT also avoids the hyper complicated combat strategies that are the hallmarks of Mordhau and Chivalry which a large portion of the community seems adverse to.

I hope that you support this thread by discussing it and its concepts more in depth as well as refining them and expanding on it so that it stays on the front page of discussions where developers are able to see it and possibly act on it when they next playtest Dark And Darker Gold for sale.

©2025 The Tech Media - Tech for Everyone powered by Digital Greedy

or

Log in with your credentials

or    

Forgot your details?

or

Create Account