There where some other bits and bobs there that can be used to snuff out an attack in advance to put out a early parry or try volleying strikes back and forth Thoubh , I’m going to agree with you in that the HP is quite small, however, taking the first step could let you in on the possibility of a parry Dark And Darker Gold.
Conceptually speaking, parrys are more a timing thing and shield blocks are not optimal, but they are easier to make. And even if an opponent is likely to launch with a parry you ready for a massive attack and simply blast through. maybe release your charge early as they start to back away from the heavy attack and you hit them with a light attack instead.
The fact that parry and block are trustworthy is merely a proof point for there to be several efficient defensive maneuvers and offensive counters as well. It also allows melee combat for mindgames.
I’m totally in favor of the idea of a melee fight that is a touch, as it feels just… strange for now.
No matter what it is, whether it’s chivalry like, mordhau like, or even mnb like me, i don’t mind. But the current melee-fighting system isn’t as exciting or as exciting as the systems i discussed above, as i don’t know which direction i want to take my weapon. More space for each weapon to grow, not to get thrown into a corner.
Also, it’s for that outplaying gameplay. There are more options to attack cheap Dark And Darker Gold, which means more strategies = more possibilities for outplays. The game is currently heavily reliant on gears because there’s a lack of matchmaking based on the gears. blasting higher quality gears will win most times, whether you land 10 hits or 15 hits, cuz opponents simply don’t lose. This isn’t correct.